HTC Vive Cosmos Headset Promises Lightweight, Portable VR

HTC Vive Cosmos Headset Promises Lightweight, Portable VR

The company announced that its introducing fovated rendering software into the mix using Nvidia's new RTX technology to create sharper images in VR by drastically reducing the resolution around areas in the wearer's peripheral vision.

The first collaboration is with Mozilla, with HTC Vive announcing that Firefox Reality will now become the default web browser across the product range, including Vive Pro and the upcoming Vive Cosmos.

We found that over 85% of VR intenders believe that ease of use and set up is the most important factor to consider while purchasing a headset. The current HTC Vive headset only supports wireless connectivity through an adapter. HTC explains that the eye tracking takes place via LED sensors located around the lenses inside the HMD.

Changing the way you look at virtual reality.

The new headset builds integrated eye tracking into the Vive Pro, making foveated rendering a built-in experience rather than a pricey add-on. In a press release, HTC said Cosmos will have "the capability to be powered by more than a traditional gaming PC".


If you've ever used a virtual reality headset, you know that it tracks a lot of things including your head and hands to ensure a seamless, immersive experience. The Vive Pro Eye has a similar design as last year's Vive Pro, though it's gotten upgrades under the hood to incorporate eye tracking. As the name suggests, this new headset is bringing eye integration into the mix, improving performance for both the company and consumers.

With eye-tracking, users will not need a controller for specific tasks, using eye movements instead to navigate the VR world.

Additionally, enterprise customers can use eye tracking to better train and evaluate users.

In addition, HTC also announced a new subscription service for the Viveport, dubbed Infinite, which will allow users to access to 500 apps and games at any given of time starting April 5. The accompanying bumpf doesn't really make things any clearer, but it sounds like a new interface and tutorial system that will presumably do a better job of easing people into VR than the Vive does now.

Related Articles